Showing posts with label batman. Show all posts
Showing posts with label batman. Show all posts

Wednesday, May 4, 2022

EXP Podcast #663: Gaming with The Batman

These new Fortnite skins are getting intense
After watching the recent Batman movie, we came to a couple conclusions: 1) Batman's gamer tag is probably "V3ngence_420" and 2) there are some very interesting parallels between this latest cinematic take on the caped crusader and recent video game portrayals.  This week we dive into the movie as well as various Batman games and how they've built on such an iconic character. 

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




 

Show Notes:

- Run time: 45 min 24 sec
- Music by Brad Sucks

Wednesday, July 22, 2015

EXP Podcast #339: Batman: Arkham Knight Debrief

The new batmobile (doors optional).
Gas up your tank folks, it's time to take a little joy ride around Gotham!  This week, we soar over the city streets and dive head first into Batman: Arkham Knight.  As with any debrief, we spend the first part of the show talking about the game's systems and then we dive into spoiler territory to talk about the plot.  What is the true nature of fear?  How does Batman balance vigilantism and justice?  When did Riddler find the time to create a vast underground network of race tracks?  If you have answers, let us hear them in the comments.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




Show Notes:

- Runtime: 58 mins 40 sec
- Music by Brad Sucks

Thursday, July 16, 2015

Gotham City Burning

"Alfred. Where did I park my car!?"
This week on PopMatters, I search for a sense of place in Batman: Arkham Knight and spend most of my time in California.

Despite my disappointment with Gotham City as a place, I am actually finding a lot to like in Arkham Knight. The combination-based combat has always been strong in this series and I suspect anyone who puts in a concerted effort can overcome any encounter with incredible finesse. The occasional opportunity to team up with a Bat-ally is always a joy to watch and each of their fighting styles seems fresh and flashy.

Standing above all else though is Mark Hamill's performance as the Joker (or figment of the Joker at least). Hamill is, as always, stellar and Rocksteady is trying to squeeze every last drop of weirdness and frivolity from the character. His constant jabs at Batman offer humor and interesting insight into the psychology of a man who dresses up as a bat. Batman has always been more of an interesting character when he's just teetering on the edge of sanity. Rocksteady pushes him closer to that border every time the Joker shows up to pry into the man (and the player) behind the mask.

Besides a disappointing exploration of Gotham City, the vehicle gameplay is the most offensive portion of Arkham Knight. I think for some fans of the DC hero, the Batmobile is so iconic that it creates instant joy. I am more of a lurk-in-the-shadows kind of admirer of the Bat, so when they ask me to get inside a tank and zoom around the city my eyes glaze over with boredom. The whole experience would be better if Rocksteady wasn't trying so damn hard to put me behind the steering wheel.

Here in California, we spend enough time on the roads. I prefer my cities from above.

Thursday, July 9, 2015

The Identity Crisis of 'Batman Arkham Knight'

It's the Bat suit that makes the Batman.
This week on PopMatters, I’m bummed out by Batman.

What is Batman: Arkham Knight supposed to be?  There’s a very pronounced story that goes in some very dark places.  At the same time, there are straight-up VR missions scattered across the open world that are meant to foster competitive leaderboards.  There’s certainly plenty of fighting and most pivotal junctures revolve around brawls, but then you are thrown into extended racing and car-combat sequences.  Batman is held up as a moral paragon for not killing anyone, but he’s also a huge meathead that basically grunts at all his friends while maiming any street thug he can get his gloves on.  It’s feels muddled, and not in a good way.

Core parts that made Arkham Asylum such a phenomenon are still present, they’re just buried under a extraneous open world cruft and a strangely-prominent driving mechanic.  I know the Batmobile is a dividing line, but I have to engage in the flame war for a minute: In a game where you can pretty much fly, I can't really see why you would want to spend any more time than necessary on the ground.  Additionally, it seems like the fact that you can turn it into a tank with 360 degree mobility an acknowledgement of how limited and squirrelly the normal driving is.

There are definitely some highlights (mostly thanks to Mark Hamill's outstanding Joker performance), but overall I came away disappointed.  Ironically, I probably would have given it more of a pass if it were some generic open world game.  If that were the case, the mish-mash gameplay and classic video game protagonist douchery wouldn't have seemed so out of place.  Instead, I got something that looked like Batman, but felt like an impostor.

Tuesday, June 30, 2015